What triggers this
- Inflation rate above 5%/month (warning card).
- Inflation rate above 10%/month (critical card).
- Either threshold held for 3+ consecutive days.
What the card tells you
- Which currency is inflating. Most games have 2–4 currencies; usually only one is the problem at any given time.
- The driver. We decompose the rise into its components. Typical breakdown:
- “Net faucet inflow: +64% contribution — gold entering faster than it leaves.”
- “Power-creep contribution: +22% — new tier-7 gear prices unanchoring tier-5.”
- “Event contribution: +14% — the April 1 raid event paid out 40% more gold per hour than prior events.”
- Which faucets or sinks are out of band. Specific ones, named. “Dungeon clear gold reward (
sink:dungeon_reward) rose from 450 avg to 620 avg after the April 1 patch.”
Suggested actions
Ordered by expected impact:If the driver is net faucet inflow
- Throttle the single largest faucet by 10–15%. We’ll name it.
- Add a recurring sink that scales with player level (repair, enhancement, consumable).
- Introduce a time-limited currency drain event (e.g. a shop that only accepts soft currency and rotates weekly).
If the driver is power creep
- Vault old content tiers after new ones launch.
- Reprice the new top tier at 2–3x the prior top tier, not 1.3x.
- Add a one-time conversion cost to move mid-tier items into top-tier ones.
If the driver is an event
- Reduce the event’s payout by 15–25% next time it runs.
- Add an event-only sink so the gains circulate back out during the event.
- Make the event reward a cosmetic or a token instead of a general-purpose currency.

