Qyren.Recommend(...) / Qyren.LogEvent(...) API.
In the meantime, integrate via REST from your game server, not the Unity client. Your client tells your backend what happened; your backend talks to Qyren. This is also what we recommend long-term — keeping the API key off the device is good security hygiene.
Walk through the REST API guide. The same calls apply regardless of engine.
Want an ETA on the Unity package, or willing to be an early tester? Drop a note to [email protected].
