Integration
Unreal SDK
Status of the Unreal plugin and how to integrate via REST from your game server in the meantime.
A native Unreal plugin (C++ with Blueprint nodes) is on the roadmap. It will wrap the REST endpoints, handle batching and retries, and expose simple Blueprint nodes for logging events and requesting recommendations.
In the meantime, integrate via REST from your game server, not the Unreal client. Your client reports what happened to your backend; your backend talks to Qyren. Keeping the API key off the player’s machine is the right call long-term anyway.
Walk through the REST API guide. The same calls apply regardless of engine.
Want an ETA on the Unreal plugin, or willing to be an early tester? Drop a note to [email protected].

